every new piece of machinery you were working towards was built differently, had a very different appearance, fulfilled a unique purpose, and was progressively more complicated to craft.
each new piece of technology felt accomplishing and like the natural progression to the next step. it also directly rewarded the player for doing so, in a way that was time efficient.Ģ. it expanded on the idea of maceration in an intuitive way which was relevant to its own machinery.
without dragging it on too long, i'll quickly list the reasons i thought it was good here:ġ. combined with IC's wiring system and machinery, gregtech took it to the next level and created more complex machinery that provided a lot of endgame content which was geared towards having creative mode amounts of resources in survival. To give you a bit of context, i first found out about gregtech back when equivalent exchange was the big mod(lol), and at the time i thought gregtech was genius(the version i first found was 4). i've been around since alpha, i've seen the best and the worst this game has to offer. Hi, i'm a game designer and a long time player and terrorizer of minecraft.